Processing...

Home > Games Design And Development With Unity 3d

Games Design and Development with Unity 3D

Overview

A great game designer possesses a combination of technical knowledge, artistic skill and most importantly, the ability to communicate and understand people. They thrive on new ideas and are always thinking about how users will interact and enjoy the experience that they’ve created. 

 

The Games Design and Development with C# & Unity programme is a unique blend of both design and developing, ensuring the game designer has enough knowledge on both. Students will be exposed to programming in C# scripting, game theory and development techniques with the leading gaming engine Unity 3D as well as work with the latest Virtual Reality technology by developing games compatible various VR hardware (Review the VR Lab block below)

 

Did you know that AIE is the only Unity3D Authorized Training Center in South Africa?

Features and Benefits

  • Learn industry critical software and technology platforms such as Unity, Autodesk Maya OR 3DS Max, Autodesk Mudbox, Photoshop and more to the value of thousands of Rands, a critically advantageous consideration for any employer when considering. 
 
  • Get access to the full software suites of Adobe (for1 year), Unity 3D (for 1 year), Autodesk (for 1 years) with no limitations and restriction to any functionality, all included in the price.
            
  • Learn how to sell your skills with our “Freelancing for Creatives, Designers and Digital Artists, Making Money in the Gig Economy” module  
  • No programming background or experience is required for this programme, you will learn everything you need to know about scripting from the ground up.  
  • During the program, students will prepare and write the Unity 3D, Maya or Max certification  
  • Students will work towards compiling a Portfolio of Evidence and student showreel to allow for early and continuous job application. 
  • Get a free Office 365 Education A1 license, valid for the duration of your studies. 

  • Job placement assistance through our industry network and online recruitment portal, exclusively available to Learn3D graduates. Visit www.recruitgraduates.co.za for more.  

 
 

This programme incorporates the use of Virtual Reality and may include topics such as Introduction to Virtual and Augmented Reality using your Goggles VR Headset, Introduction to the 3D Environment using Virtual Reality, Modelling for Virtual Reality, Preparing your 3D Data for Virtualization and Full Immersion, Design Validation through Virtual Reality, Presenting your data in Virtual Reality.

Read More

Admission Requirements

  • Computer literacy (hardware functions; operating systems; file management)

Hardware Requirements

Please note that you are required to have your own computer for this qualification. AIE, in partnership with Dell and TripleH committed to supplying every student with a Dell laptop to support our DigitalCampus initiative. Available exclusively to AIE students, devices can now be financed with your tuition fees. We provide three models:

 

 

  • MEDIUMMedium Spec, Dell Latitude 3510, i7, 8GB
  • HIGHHigh Spec, Dell Latitude 3510, i7, 16GB

R18 000.00Learn More

The foundation for intense graphic and processor heavy tasks.

10th Generation Intel Core i7-10510U (4 Core, 8M cache, base 1.8GHz, to 4.9GHz), 15.6-inch FHD (1920 x 1080) Anti-Glare LED-Backlit Non-touch, Camera & Microphone, Power Button with Touch Fingerprint Reader, 8GB,1x8GB, DDR4 Non-ECC, DDR4, M.2 256GB PCIe NVMe Class 35 Solid State Drive, 1Nvidia GeForce MX230 w/2GB GDDR5 Graphics Memory, 4 Cell 53Whr Express Charge Capable Battery, Windows 10 Pro (64 Bit), 1Y Collect and Return Service

R19 500.00 Learn More

Same foundation, more memory...for those who want to get a little more serious.

10th Generation Intel Core i7-10510U (4 Core, 5.6" FHD WVA (1920 x 1080) Anti-Glare Non-Touch, Camera & Microphone, Power Button with Touch Fingerprint Reader, 16GB,2x8GB, DDR4 Non-ECC, 15.6" LCD Display Back Cover, WLAN, M.2 256GB PCIe NVMe Class 35 Solid State Drive, Nvidia GeForce MX230 w/2GB GDDR5 Graphics Memory, Windows 10 Pro (64 Bit), 1Y Collect and Return Service

Salaries & Skills

 

* All statistics are derived from www.payscale.com

  • Pricing & Payment Options

    NEW SECTION
  • Duration

    Full Time 

    • 10 months  (3 days a week from 8:30 to 16:00) 
    • All learning hours are achieved via your study duration at the academy, studio time and project-based assignments. 

     

    *Sessions will be grouped together to lower cost of traveling, however, in some cases classes may not follow this convention and schedules are subject to change. 

     

    Online & Part-Time  

    • Part-Time = 10 months (2 Hours on Campus session - 1 x Week @ 18:00 / 6 Hours on Campus session - Every 2nd Saturday @ 08:00) 
    • Online = 10 Months (2 Hours/week 18:00 - 20:00) 
    • All learning hours are obtained through a combination of live virtual classes, pre-recorded video lectures and project-based tasks.
  • Career Options

     

    Game Development industry: 

    • Game 3D Asset Creator/Modeller  
    • Environment building 
    • Developer (Programming) 
    • Texture artist 
    • Game mechanic designer 
    • Indie mobile game development 
    • Virtual Reality Specialist Consultant 

    Other fields where game developers are finding work:

    • Film- rapid visualisation and shot planning 
    • Automobile - Design visualisation 
    • Architectural - Design visualisation, interactive presentation, virtual reality presentation 
    • Product and Industrial Design- visualisation and realtime simulation 

    Marketing and Commercial:

    • Gamification of marketing and client experience 
    • Training and simulation systems development
  • Study Kit

    Your study kit is included in your fees and will contain:
     
      
    • Free WIFI (Unlimited, On-Campus only).
    • Art equipment including, Clutch Pencil, Cool Grey Spectra Marker, Warm Grey Spectra Marker, A3 Sketchpad, AIE Notepad
    • Electronic Study Guides
    • Stationery kit that includes: AIE Pen, Ruler & Pencil Case
    • Orientation kit including: Student Card, Welcome Letter, and Getting Started Guide.
    • USB 32GB with all required software applications. 
    • Access to myAIE student portal and student support team via phone, email and tickets. 
    • HUION H420 Drawing Tablet
    • Goggles VR Headset
  • ENROL NOW

What you get

After finishing this course, you will have a complete understanding of the different steps required to make a game.

 

  • Internationally recognized Autodesk Certificates for all software modules. 
  • Internationally recognized Unity 3D Certificate 
  • Autodesk Maya Certified Professional Certification (upon successful completion of the certification) 
  • Internationally recognized Unity 3D Certification (upon successful completion of the certification) 
  • Portfolio of Evidence, Show-reel stills and Animation
  • Developing a playable game to be presented at the rage expo in October.

myWay Hybrid Learning is a technology mediated delivery method that extends the benefit of flexibility and technology to all students. Our unique and modern approach to learning three main delivery methods

#AnywhereAnytime

Have all your classes ready to be downloaded and watched, anytime, anywhere.

#NoStudentLeftBehind

Never miss a classs because of health, traffic, or transport issues.

#Flexibility

A personalized class schedule, attend class on campus, virtually or both.

Full Time, Hybrid Learning

A traditional method of full time learning with a modern-day add-on. Reach your full potential through our myWay Hybrid Learning Full Time classes. These classes can be attended on campus, virtually or both. This method gives each student the ultimate flexibility to combine on campus and virtual lecturers based on their individual preferences.

Part Time, Hybrid Learning

Designed for the working professional, our part time programmes provide you with the flexibility and benefit of our myWay Hybrid Learning with at home exercises/assignments, campus and/or virtual classes at a manageable schedule and pace. Part time sessions are conducted after hours and some sessions are conducted on Saturdays.

Online, Virtual Learning

We have re-defined online learning. Our myWay Online Learning ensures that the student is supported by technology and people throughout his academic journey. We focus on a blended learning approach, combining online Virtual Classrooms, at home exercises, activities and project-based assignments bundled with fully developed video lectures, all managed by our student learning platform.

Career Video

Watch this video to understand a day in the life of a game developer.

Business in the Game Industry 

In this module students will be introduced to the business side of the game industry. 

The module will cover the following topics: 

  • Overview of the gaming industry 
  • The Indie developer 

  

Lighting and Cinematic Colour Theory 

The student will be introduced to the theory of light and how to use it with cinematic principles. Following this the student will learn how to apply these principles in the Unity game engine This module will cover the following: 

  • Basic properties of Light (Reflection, Refraction, Diffusion),  
  • Attenuation,  
  • Colour balancing.  
  • Cinematic lighting setups,  
  • colour as focal point and contrast,  
  • telling story with light.   
  • Cinematic colour theory:, cool/warm colours, emotion of colour, colour as focal point, colour for depth.  
  • Creating lights in Unity for game environments. 
 

 

Creating Game Assets 

This module will introduce the student to the process of creating their own game assets. 

The following topics are covered in this module: 

  • Basic modelling techniques and Principles using Maya or 3DsMax 
  • Sculpting details using Autodesk Mudbox and Pixologic ZBrush 
  • Optimising models of us in Game engines  

 

Textures, Maps and UVW Mapping 

Students will be exposed to the basic principles and workflows of texturing for games using 3DsMax or Maya. 

This module will cover: 

  • Properties of Materials in Unity 
  • Creating textures with Adobe Photoshop 

 

Rigging and animation 

Students will be exposed to the principles and workflows of creating rigging and animation for games using 3DsMax or Maya as well as creating cinematic camera movement in a game engine. 

  • Rigging and Animation in 3DsMax or Maya 
  • Theory and Principles of animation and motion.  
  • Camera movement in Unity 

 

Dynamics and Simulation 

Students will be taught how to create dynamic simulations in Unity as well as employ particle system for special effects in their scenes 

The module will cover: 

  • Physics and Particles in the Unity game engine 

 

 

Projects and assets 

In this module, students will explore the project interface and will be introduced to the management of assets in the Unity game engine. 

Topics covered in this module: 

  • Understanding the software interface 
  • setting up a project, 
  • Importing and Managing Assets in Unity 
 

  

 

Cameras, User interfaces  

This module will introduce the student to the process of setting up views and user interfaces in the Unity Game engine 

The topics covered in this module are: 

  • Creating Interface and 2D assets using Adobe Photoshop 
  • Setting up 2D interfaces in Unity 
  • Creating 3D views and Cameras in Unity 
  • Basic Cut scene setup in Unity 
 

 

Virtual Reality 

With Virtual Reality becoming one of the fastest growing fields in the game industry we believe no gaming course would be complete without introducing the student to the specific requirements and nuances of designing for this interface. Our VR module is a standalone course that will not only introduce the basic concepts of VR but also expose the student to some of the fields beyond gaming where this is being applied and the specific needs of working in those industries. This module will cover the following topics: 

  • Introduction to Virtual and Augmented Reality: This topic will cover the basics of Virtual Reality, the concepts and ready to use VR environments. Learners will use their Goggles VR Headset and experience various VR environments both static and interactive. 

  • Introduction to the 3D Environment using Virtual Reality: A topic to introduce students to the concept of 3D using virtual reality. By using VR, learners will conceptualize the 3D environment much quicker.
  • Modelling for Virtual Reality: Guidelines and tips for ensuring correct modelling techniques are followed to ensure the best experience.
  • Preparing your 3D Data for Virtualization and Immersion: This topic will cover how to prepare your data for the virtual reality environment. It will explore the conversion of your data through various channel, using applicable software so that it is VR ready.
  • Design Validation through Virtual Reality: Use VR for design validation. 
  • Presenting your data in Virtual Reality: Using VR platforms, learn how to present and use your data in various VR scenarios, from basic stereo images to full immersive experiences. 

 

Game Scripting using C# 

This module will introduce the student to the powerful c# language and how it can be used in Unity to script and extend interactions and game logic. 

This module will cover the following topics: 

  • Basics of Programming 
  • The c# syntax 
  • Creating and Applying C# scripts in Unity 
 

 

Portfolio Project 

The world is changing and with the traditional degree not being a guarantee for employment anymore students need to show that they don’t just have the knowledge, but that they can be innovative and apply the knowledge it as well. Employers are increasingly looking for proof of application and competence, especially in the creative fields and the portfolio has become a standard requirement for any job application. 

Our course is based around the building of a complete portfolio that will allow the student to showcase skills and abilities at the end of the programme. 

 

Freelancing for Creatives, Designers and Digital Artists, Making Money in the Gig Economy 

This module will introduce the student to the exciting, tumultuous and ever changing world of freelancing in the creative industry and the burgeoning gig economy.  

The module will cover the following topics: 

  • Introduction to freelancing and exploring different freelancing services 
  • Exploring freelancing supporting sites and finding the right one for your skillset 
  • Explore crowdsourcing and finding the right one for your skillset 
  • The importance of a High-Quality Portfolio Website 
  • The Importance of a professional online personal and social profile and building of your PERSONAL BRAND 
  • International Job Hunting/Jobs Hunting, your market is bigger than you think. 
  • Campus
    Registration Close Date
    Start Date
    Type
  • 23 July 2021
    27 July 2021
    Correspondence
  • Campus
    Registration Close Date
    Start Date
    Type
  • 23 July 2021
    27 July 2021
    Part Time
  • 23 July 2021
    27 July 2021
    Full Time
  • Campus
    Registration Close Date
    Start Date
    Type
  • 23 July 2021
    27 July 2021
    Part Time
  • 23 July 2021
    27 July 2021
    Full Time

Delivery Method: 
Include a Laptop? Yes No   Read more
  • Math Result: