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School of Visual Design, Marketing & Branding

Join us on our next Open Day, 01 Dec '18

We are hosting our next open day for the Jan/Feb '19 intake on Saturday, 01 December '18. Join us for a session of fun and see #WhereFuturesAreMade

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Home > Games Design And Development With C# & Unity Certification

Games Design and Development with C# & Unity Certification

Overview

A great game designer possesses a combination of technical knowledge, artistic skill and most importantly, the ability to communicate and understand people. They thrive on new ideas and are always thinking about how users will interact and enjoy the experience that they’ve created. 

The Games Design and Development with C# & Unity programme is a unique blend of both design and developing, ensuring the game designer has enough knowledge on both. Students will be exposed to programming in C# scripting, game theory and development techniques with the leading gaming engine Unity 3D as well as work with the latest Virtual Reality technology by developing games compatible various VR hardware (Review the VR Lab block below)

 

Features and Benefits

  • Learn industry critical software and technology platforms such as Unity, Autodesk Maya or 3DS Max, Photoshop and more to the value of thousands of Rands, a critically advantageous consideration for any employer when considering. 
  • Learn how to sell your skills with our “Freelancing for Creatives, Designers and Digital Artists, Making Money in the Gig Economy” module 
  • Receive student licenses for all software.  
  • No programming background or experience is required for this programme, you will learn everything you need to know about scripting from the ground up.  
  • Students will receive no cost student licenses of all software programs used during the programme. 
  • During the program, students will prepare and write the Unity 3D, Maya or Max certification  
  • Students will work towards compiling a Portfolio of Evidence and student showreel to allow for early and continuous job application. 
  • Industry exposure through our industry contacts and online recruitment portal. 
  • Showcase of student work at our annual internal Job Fair for exposure to potential employers as well as the popular Rage Expo or Comicon 
 

This programme incorporates the use of Virtual Reality and may include topics such as Introduction to Virtual and Augmented Reality using your Goggles VR Headset, Introduction to the 3D Environment using Virtual Reality, Modelling for Virtual Reality, Preparing your 3D Data for Virtualization and Full Immersion, Design Validation through Virtual Reality, Presenting your data in Virtual Reality.

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Admission Requirements:

  • National Senior Certificate (Grade 12) with Foundational Mathematics and English as your home/first language. 
  • Computer literacy (hardware functions; operating systems; file management)
  • Pricing & Payment Options

    NEW SECTION
  • Duration

    Full Time 

    • 10 months  (5 days a week from 8:30 to 16:00) 
    • All learning hours are achieved via your study duration at the academy, studio time and project-based assignments. 

     

    *Sessions will be grouped together to lower cost of traveling, however, in some cases classes may not follow this convention and schedules are subject to change. 

     

    Online & Part Time  

    • Part Time = 10 months (2 x evening classes, 18:00 to 21:00, Mon & Wed OR Tues & Thur) 
    • Online = 10 Months (Online live classes, twice/week, 17:00 - 18:00, Mon & Wed OR Tues & Thurs) 
    • All learning hours are obtained through a combination of live virtual classes, pre-recorded video lectures and project-based tasks.
  • Career Options

     

    Game Development industry: 

    • Game 3D Asset Creator/Modeller  
    • Environment building 
    • Developer (Programming) 
    • Texture artist 
    • Game mechanic designer 
    • Indie mobile game development 
    • Virtual Reality Specialist Consultant 

    Other fields where game developers are finding work:

    • Film- rapid visualisation and shot planning 
    • Automobile - Design visualisation 
    • Architectural - Design visualisation, interactive presentation, virtual reality presentation 
    • Product and Industrial Design- visualisation and realtime simulation 

    Marketing and Commercial:

    • Gamification of marketing and client experience 
    • Training and simulation systems development
  • Study Kit

    Your study kit is included in your fees and will contain:

     

    • Free WIFI (10GB/Month, On Campus only).
    • Student licenses valid for three years.
    • Stationary including, Notepad, Sketchpad, A4 & A3 Paper and Tracing Paper
    • Electronic Study Guides
    • Orientation kit including: Student Card, Welcome Letter, and Getting Started Guide.
    • Access to myAcademy student portal and student support team via phone, email and tickets. 
    • USB 64GB with all required software applications.
    • Goggles VR Headset

  • ENROL NOW

What you get

After finishing this course, you will have a complete understanding
of the different steps required to make a game.
 
  • Internationally recognized Autodesk Certificates for all software modules. 
  • Internationally recognized Unity 3D Certificate 
  • Autodesk Maya Certified Professional Certification (upon successful completion of the certification) 
  • Internationally recognized Unity 3D Certification (upon successful completion of the certification) 
  • Portfolio of Evidence, Show-reel stills and Animation
  • Developing a playable game to be presented at the rAge expo in October.

Our Learning Methods

At AIE, The Academic Institute of Excellence we understand that that each person prefers different learning styles and techniques. This is influenced by many factors including, circumstances, location, field of study and learning preference. It is for this reason that we have developed our myWay learning methodology, a unique and modern approach to blended learning that encompasses multiple delivery methods, involving our three main channels.

Full Time

Reach your full potential through our myWay Instructor-led or Mentorship based classes combined with interactive lessons, practical assignments and in-field experience, combined with our blended platform to make up a full day or selective days within a week.

Part Time

Designed for the working professional, our part time programmes provides you with the flexibility and benefit of our myWay Blended Learning with at home exercises/assignments and mentored or in-class lectures at a manageable schedule and pace.

Online

We have re-defined online learning. Our myWay Online Learning ensures that the student is supported by technology and people throughout his academic journey. We focus on a blended learning approach, combining online Virtual Classrooms, at home exercises, activities and project-based assignments bundled with fully developed video lectures, all managed by our student learning platform.

Career Video

Watch this video to understand a day in the life of a game developer.

Business in the Game Industry 

In this module students will be introduced to the business side of the game industry. 

The module will cover the following topics: 

  • Overview of the gaming industry 
  • The Indie developer 

  

Lighting and Cinematic Colour Theory 

The student will be introduced to the theory of light and how to use it with cinematic principles. Following this the student will learn how to apply these principles in the Unity game engine This module will cover the following: 

  • Basic properties of Light (Reflection, Refraction, Diffusion),  
  • Attenuation,  
  • Colour balancing.  
  • Cinematic lighting setups,  
  • colour as focal point and contrast,  
  • telling story with light.   
  • Cinematic colour theory:, cool/warm colours, emotion of colour, colour as focal point, colour for depth.  
  • Creating lights in Unity for game environments. 

 

Creating Game Assets 

This module will introduce the student to the process of creating their own game assets. 

The following topics are covered in this module: 

  • Basic modelling techniques and Principles using Maya or 3DsMax 
  • Sculpting details using Autodesk Mudbox and Pixologic ZBrush 
  • Optimising models of us in Game engines  

 

Textures, Maps and UVW Mapping 

Students will be exposed to the basic principles and workflows of texturing for games using 3DsMax or Maya. 

This module will cover: 

  • Properties of Materials in Unity 
  • Creating textures with Adobe Photoshop 

 

Rigging and animation 

Students will be exposed to the principles and workflows of creating rigging and animation for games using 3DsMax or Maya as well as creating cinematic camera movement in a game engine. 

  • Rigging and Animation in 3DsMax or Maya 
  • Theory and Principles of animation and motion.  
  • Camera movement in Unity 

 

Dynamics and Simulation 

Students will be taught how to create dynamic simulations in Unity as well as employ particle system for special effects in their scenes 

The module will cover: 

  • Physics and Particles in the Unity game engine 

 

Projects and assets 

In this module students will explore the project interface and will be introduced to the management of assets in the Unity game engine. 

Topics covered in this module: 

  • Understanding the software interface 
  • setting up a project, 
  • Importing and Managing Assets in Unity 

  

 

Cameras, User interfaces  

This module will introduce the student to the process of setting up views and user interfaces in the Unity Game engine 

The topics covered in this module are: 

  • Creating Interface and 2D assets using Adobe Photoshop 
  • Setting up 2D interfaces in Unity 
  • Creating 3D views and Cameras in Unity 
  • Basic Cut scene setup in Unity 

 

Virtual Reality 

With Virtual Reality becoming one of the fastest growing fields in the game industry we believe no gaming course would be complete without introducing the student to the specific requirements and nuances of designing for this interface. Our VR module is a standalone course that will not only introduce the basic concepts of VR but also expose the student to some of the fields beyond gaming where this is being applied and the specific needs of working in those industries. 

  

This module will cover the following topics: 

  

Introduction to Virtual and Augmented Reality:

  • This topic will cover the basics of Virtual Reality, the concepts and ready to use VR environments. Learners will use their Goggles VR Headset and experience various VR environments both static and interactive. 

  

Introduction to the 3D Environment using Virtual Reality:

  • A topic to introduce students to the concept of 3D using virtual reality. By using VR, learners will conceptualize the 3D environment much quicker. 

  

Modelling for Virtual Reality 

  • Guidelines and tips for ensuring correct modelling techniques are followed to ensure the best experience. 

  

Preparing your 3D Data for Virtualization and Immersion 

  • This topic will cover how to prepare your data for the virtual reality environment. It will explore the conversion of your data through various channel, using applicable software so that it is VR ready. 

  

Design Validation through Virtual Reality 

  • Use VR for design validation. 

  

Presenting your data in Virtual Reality 

  • Using VR platforms, learn how to present and use your data in various VR scenarios, from basic stereo images to full immersive experiences. 

 

Game Scripting using C# 

This module will introduce the student to the powerful c# language and how it can be used in Unity to script and extend interactions and game logic. 

This module will cover the following topics: 

  • Basics of Programming 
  • The c# syntax 
  • Creating and Applying C# scripts in Unity 

 

Portfolio Project 

The world is changing and with the traditional degree not being a guarantee for employment anymore students need to show that they don’t just have the knowledge, but that they can be innovative and apply the knowledge it as well. Employers are increasingly looking for proof of application and competence, especially in the creative fields and the portfolio has become a standard requirement for any job application. 

Our course is based around the building of a complete portfolio that will allow the student to showcase skills and abilities at the end of the programme. 

 

Freelancing for Creatives, Designers and Digital Artists, Making Money in the Gig Economy 

This module will introduce the student to the exciting, tumultuous and ever changing world of freelancing in the creative industry and the burgeoning gig economy.  

The module will cover the following topics: 

  • Introduction to freelancing and exploring different freelancing services 
  • Exploring freelancing supporting sites and finding the right one for your skillset 
  • Explore crowdsourcing and finding the right one for your skillset 
  • The importance of a High-Quality Portfolio Website 
  • The Importance of a professional online personal and social profile and building of your PERSONAL BRAND 
  • International Job Hunting/Jobs Hunting, your market is bigger than you think. 
  • Campus
    Registration Close Date
    Start Date
    Type
  • 06 February 2019
    11 February 2019
    Full Time
  • 06 February 2019
    11 February 2019
    Part Time
  • Campus
    Registration Close Date
    Start Date
    Type
  • 06 February 2019
    11 January 2019
    Full Time
  • 06 February 2019
    11 February 2019
    Part Time
  • Campus
    Registration Close Date
    Start Date
    Type
  • 06 February 2019
    11 February 2019
    Correspondence

Delivery Method:
  • Math Result: